Six letters, ten seconds, one opponent. Play a word, steal their letters or grab fresh ones. Five letters is a Spare (next word Γ2); all six is a Strike (next word Γ3).
Play the computer straight away, or sign in to play a friend live.
Learn the basics at your own pace.
Which letter should it be? Blanks score 0.
Leaving before the end counts as a loss.
The bag ran out.
You get exactly the same letters and the same bag as they did, against the same computer. Swaps shuffle things up, just like in any game.
Definitions from Wiktionary.
You and your opponent each have 6 letters from a bag of 56 tiles, including 2 blanks. You take turns, and each turn lasts 10 seconds.
If the clock runs out, your turn is gone. Each word can only be played once per game. Blank tiles can be any letter and score 0.
The bonus works on your next word whatever its length, and a word can earn a new bonus while it's being multiplied. There's no bonus in the final round.
Swapping or running out of time uses the bonus up.
When the bag runs out, each player gets one last go and the higher score wins. Six turns in a row without a word also ends the game.
Leaving loses. In live games, turns continue while you reconnect, with 20 seconds to return. Computer games pause when interrupted.
Relaxed and untimed computer games have separate practice records.
Four computer levels, from Easy to Impossible, or a friend live (both of you need to be signed in and playing at the same time).
Signed-in players only. Games against the computer count.