Bonk every thief and bring the boomerang back safely. You choose its turning point and which way it curls.
Par is the target number of throws: clear in par or fewer for 3 stars, par + 1 for 2 stars, or par + 2 for 1 star. The boomerang icons show your throws left. Run out before clearing the board and you must retry.
After three failed attempts on a campaign level, a Hint button appears. Using it restarts that level if you have already thrown, then marks a solution's aim and curl. For moving targets, wait for NOW!. Hints can guide the next throw in the solution too. Daily challenges have no hints.
Start with 50 Outback levels. Clear 15 to unlock Bruce's World Tour: 10 levels each in London, Paris, Cairo, Kyoto and New York. Clear 15 World Tour levels to unlock Bruce in Space: Woomera, the Space Station, the Moon, Mars and Planet Zog. Clear 15 Space levels to unlock Bruce's Dino Walkabout: the Fern Jungle, the Tar Pits, the Volcano, the Ice Age and the Dino Nest.
Levels open in order within each world. Replay a cleared level to improve its stars; your best result is kept.
Everyone gets the same level, somewhere different each day, changing at midnight UK time. You can try any daily destination without unlocking its campaign world.
Your first successful clear is the result that counts. The daily board ranks fewest throws first, then fewest attempts. An attempt begins with its first throw, including after a restart. Play again is for fun and does not replace your recorded result.
Progress saves in this browser. Sign in with Google to sync campaign stars and join the leaderboards. A daily result cleared while signed out is kept on this device and can be posted if you sign in that same day.
The ? button opens this guide during a level and pauses the board while you read. Close it to continue. Restart resets the current attempt; it keeps previously earned stars.
Once the game has loaded online, its cached campaign levels can be played offline. The daily challenge, sign-in and leaderboards need a connection.